Tribal Sovereignty Units: US-Entering a New Era: Nation Building, Gaming, and Self-Governance
High School Level: US-Entering a New Era: Nation Building, Gaming, and Self-Governance
Level 1 Activity
Approximate Teaching Time: 2, 55 minute class periods Students
will read an article and participate in a class discussion of Indian
Gaming and Self-Governance. Students will illustrate Indian Gaming and
Criminal Jurisdiction in Indian Country by creating a class storyboard
for each topic. Students will compare the similarities in how Indian
Gaming and Criminal Jurisdiction have been shaped by federal legislation
Approximate Teaching Time: 5, 55 minute class periods Students
will analyze an economic enterprise of a local tribe and its effects on
the larger community and neighboring economies. Students will
understand the complicated maze of jurisdiction on Indian lands.
Students will synthesize the impact Indian gaming has on drawing people
to the reservations with the jurisdictional and law enforcement needs of
the Indian community.
Approximate Teaching Time: 9, 55 minute class periods Students
will compare the competing perspectives on Indian gaming and defend a
position on Indian gaming on a local reservation. Students will analyze
and evaluate how the outcome of Oliphant v Suquamish Tribe affects
tribal sovereignty, examine civil or criminal jurisdiction of a local
tribe, and defend a position on the criminal jurisdiction a local tribe
has over non-Indians on a local reservation.